Graaave
- Butchers got Tough
- B1 is exactly the same
- B2 starts with 7 focus turn one then every other turn gets D6 + 1, 7 if he kills three guys. Spell list is the same.
- B3 is the same except living warrior models cannot charge him on feat turn.
- Berzerkers are 8 points (4 points MKII) lost aggressive.
- Demo Corp lost special attacks, gained p+s.
- Sorscha1 is the same
- Sorscha2s gun is D3+1 ROF.
- Zerkova2 I think is mostly the same.
- Zerkova1 has a feat similar to Gunny's new feat but you can't be shot, can't be charged, no power attacks, pretty much no anything.
- Old Witch basically the same. her feat got some kind of weird addition for knocking down warrior models if they're damaged.
- Irusk1 got his feat simplified, all of it is "models" now.
- Grape Shot for WG UA is now a mini feat and no longer attached to the flag
- Harkevich: Field marshal is now Reposition 3", Gained Iron Sentinel, Spell list is: Broadside, Jumpstart, Mobility, Bombshell (cost 3, rng 10, aoe 3, pow 13, crit throws models, collateral is Pow 10, indirect hits take a Pow 10). Feat is the same.
- Grolar is Mat 7 ROF D3 + 2. Other than that the same as MKII (but it has heavy boiler.
- Clam jacks are base arm 19 then they go up when clammed up. They are still Mat 6.
- Destroyers are AoE 4.
- Ruin has 5" Arcane Vortex
- Beast 09 is Mat 8 and gains Shield Guard with Sorscha. (Which reminds me her bond is gone but when you end within 2" of Sorscha2 you freeze).
- Behemoth: AoE 4.
- Great Bears lost Weapon Master and Back Swing but gained Flank [another Great Bear] and Rapid Strike.
- The Behemoth subcortex gives powerful shot. It doesn't allow separate allocation.
- IFP and attachments are better. Possibly that shield wall stays active until next activation.
- Irusk2 dudespam brick is now better than it was in MK2. Still does most of what he used to with a new spell that makes his brick even harder to crack.
- Strakov is bad ass force multiplier and you now believe he can solo a cryx stronghold.
- Old Witch has Field Marshall [Apparition], but lost Augury. Spells: Avatar of Slaughter, Gallows, Iron Flesh, Murder of Crows, Unseen Path, Weald Secrets
- Karchev has unyielding, Battlecharged (or maybe Field Marshal Counter-charge?), Eruption, Ground Zero, Jump Start, Warpath.
- Weald Secrets now gives Pathfinder and Hunter
- Iron Flesh is now +2ARM and immunity to blast damage
- Specific to clamjacks, they go from ARM 19 to 23 (no longer 25) when closed. Do not lose ARM when their L or R arm systems are knocked out.
Ah on ne pourras pas jouer une figurine personnage dans les deux listes finalement :'( dommage .
En steam roller y a un reglement de base qu'on appelle baseline (parce que c'est ecrit comme ca dans les regles).
Ensuite sur plusieurs aspects t'as des variantes optionnelles que les orgas peuvent choisir pour leur tournoi.
Par exemple de base la peinture est pas obligatoire, mais 99% des tournois francais utilisent la variante "peinture hardcore" qui exige le full-paint.
Pareil pour la clock, de base c'est un systeme debile qui permet de jouer sans avoir une clock d'echec a chaque table, mais 99% des tournois utilisent la variante "deathclock" avec clock d'echec.
Donc ce qui change cette annee c'est que la baseline en ce qui concerne les listes n'impose pas de character restriction. Ca devient une variante.
Ca c'est le SR general.
Ensuite t'as les variantes Masters/Iron Gauntlet/etc qui sont des variations et imposent certaines variantes plutot que la baseline.
En general il faut regarder ce qu'impose le format Masters pour avoir une idee de ce qui sera joue dans 75% des tournois.
Vu que les gens font soit un Masters, soit un tournoi qui ressemble pour pas risquer de faire fuir les gens