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News règle errata

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+7
chris107
Dayak
Vollen
Morgianna
Mormatt
M@nu
nikarak
11 participants

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Moi je joue contre du skorne et il m'enlève 3 jacks par tour avec ses beast !!!

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Changemetn à prévoir sur les BE.
Pour le moment sur les forums de développement :


Storm Strider
-Boxes: 22->30
-Loses Kinetic Accumulator
-Gains Build up Power

Vessel of Judgement
-Boxes: 24->32
-Eruption of Faith changed, On use upkeeps/animi/continuous effects expire. Spellcaster can keep upkeeps for d3 damage.

Winter Guard Gun Carriage
-Boxes: 24->38(!)

Wraith Engine
-Boxes: 20->24
-Unhallowed changed to: +2 ARM to undead models from ranged/magical attacks while within 8"

Arcantrik Force Generator
-PC: 16->17
-Gain Focus Power
-Gain Carapace

War Wagon
-PC 18->17
-Boxes: 24->38(!)

Celestial Fulcrum
-Boxes: 20->30
-Loses Fury Generator
-Gains Fury Bank (warlock can dump fury into it, max 3 on Fulcrum)
-Gains Power of the Stones (can leech fury from FF construct warbeasts w/in 5")
-Gains Veteran Leader [Blackclad]
-Flame Blast loses Smoke

Siege Animantarax
-PC: 17->18
-Boxes 24->35

Throne of Everblight
-PC: 19->17
-Boxes: 24->36
-Loses Bone Picker
-Loses Death Feast
-Loses The Feeding
-Gains Snacking
-Necrophage changed to allow Throne to make a magic attack when it destroys or RFP enemy model/models (multiple per turn).

Transfinite Emergence Projector
-No change(?)

Hammerfall Siege Crawler
-PC: 19->18
-Boxes: 24->40(!)
-Gains Reinforcements [Rhulic]- Returns d3 small-based Rhulic grunts to play, completely w/in command, w/in 3" of unit member.
-Now add to bonus in Hammerfall Theme Force

Sacral Vault
-Boxes: 22->32
-Now works for Trolls
-RAT: 5->6

Meat Thresher
-PC: 19->16
-Boxes: 24->36
-Gains Exhust Fumes, when it moves, FF models w/in 3" gain concealment.
-Gains Turn up the Heat, At the start of activation can gain +2 SPD, suffers d3 damage at end of activation.
-Hailer
-POW 12->13
-RoF 2d3->d3+1
-Gains Volume Fire (+1 attack/damage v. medium base, +2 v. Large/Huge)


Dans l'ensemble je trouve ça cool!

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https://drive.google.com/open?id=0BxDsqy0ebrc3WVlhYlBhV1dhNG8

Très content des modifs personnellement.
La BE blight est violente!

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Idem
Petit hourra pour le war wagon
et GROS youpi pour le meat thresher

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Naze pour la wraith engine , ça tue la compo des incorporels.

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Moi je la trouve top la be cryx incorporel 24 pv dark shroud speed 7 pour 15 points je trouve que c'est baleze !!!
La be naine me paraît complètement fumé par contre !!!

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Moi content de la be cygnar

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J'avais pas vu la BE naine qui repop 1d3 grunt à 10ps! C'est cool ça.

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Super beaux up des BE, la mienne qui gère a la furie c'est excellent.

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Allez hop semaine 2 sur les battles engines :
Je mets uniquement les changements et les factions que l'on joue

Cygnar
Storm Strider
– We want to see the “Storm Strider” moving, not just sitting back and shooting to help differeitnate it from other battle engines like the Arcantric Force Generator.
•Build Up Power only when advancing.

Protectorate
Vessel of Judgment
– Quality of life changes to improve how this model interacts in Faction.
•Cleansing Aura does not remove friendly upkeeps.
•Doors of Judgement: Changed to destroy so the soul can be collected.

Khador
Gun Carriage
– We felt the Gun Carriage was able to stay very safe with Reposition and 12" range on its cannons. This change brings the Gun Carriage in line with what we would like to see it doing on the battlefield. We found the majority of users only used the Trample Power Attack to gain extra threat range on its ranged weapons and Line Breaker should give it a solid bump in melee potential.
•Replace Power Attack: Trample with Line Breaker
•Reduce the range of heavy Cannons from 12 to 8.

Cryx
Desecrator
– We felt this warjacks ranged output could use an increase in effectiveness.
•Increase the RNG of the Plague Bearer to 12 and its POW to 14.
Wraith Engine
– This removes the counter intuitive interaction between Soul Bondage and Cleave.•Replace the text of Soul Bondage with the following:
Once per round when a living enemy warrior model is destroyed while within 2˝ of this model, you can replace the destroyed model with a Machine Wraith solo. The destroyed model is removed from play and does not provide a soul token.
Dark Host Theme Force – Darragh Wrathe brings magic attacks and an assortment of capabilities that support this theme force. Allowing the Wraith Engine to count toward the points for free models is a solid quality of life change for a model we want to see in this theme.
•Darragh Wrathe can be included in the Dark Host theme force.
•Replace the first special rule with the following:
For every full 20 points of units and battle engines in this army, you can add one command attachment or medium or smaller based solo to the army free of cost. Free models do not count toward the total point value of units in the army when calculating this bonus.
Infernal Machines Theme Force – We wanted to allow the Wraith Engine to be Infernal Machine theme force.
•The Wraith Engine Battle Engine can be included in the Infernal Machine theme force.

Retribution

Defenders of Ios Theme Force – This change adds clarity and should contribute to greater list diversity.
•Replace the first special rule with the following:
For every 20 points of units and battle engines in this army, you can add one weapon crew unit, command attachment, or solo to the army free of cost. Free units and command attachments do not count toward the total point value of units in the army when calculating this bonus.

Mercenaries
Hammerfall Siege Crawler
– We are looking to improve the clarity of the Reinforcements special rule.
•Change the text of Reinforcements [Rhulic] to the following:
During your Maintenance Phase, return to play d3 small-based friendly Rhulic Grunts to play. Models return with 1 unmarked damage box. Place the returned Grunts completely within this model’s command range, in formation, and completely within 3˝ of another model in its unit. Returned Grunts must forfeit their Combat Actions the turn they are returned to play.

Trollbloods
War Wagon
– The War Wagon was lacking something in the way of accuracy. Shooting Gallery both grants this accuracy bonus and supports the intent of this model as a close in battle tank. The War Wagon also needed a theme force to support it. We found the majority of users only used the Trample Power Attack to gain extra threat range on its ranged weapons.
•Gains Shooting Gallery:
This model gains +2 to ranged attack rolls against models within 5˝ of it.
•Loses Power Attack: Trample




Nouvelle thème force Troll :
Kriel Company Theme Force – Kriel Company theme force added. This is the militant United Kriels themed force. Essentially this is the United Kriels militia. We felt this relevant to the testing of the War Wagon.

Army Composition
An army made using this theme force can include only the following Trollblood models:•Trollblood warlocks
•non-character warbeasts with ranged weapons
•Pyg models/units
•Trollkin models/units with ranged weapons
•Krielstone Bearer & Stone Scribe units
•Troll Whelp solos
•War Wagon Battle Engines
Special Rules
•For every full 20 points of units and battle egines in this army, you can add one weapon crew unit, command attachment, or medium-based solo to the army free of cost. Free models/units do not count toward the total number of units in the army when calculating this bonus.
•Weapon crew units and solos in this army gain Reposition [3˝]. (At the end of an activation it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)
•You gain +1 to your starting roll for the game.


Dernière édition par Ludmar le Jeu 4 Mai - 9:33, édité 1 fois

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Pour le steam roller 2017:
Il ne reste plus que 3 objectifs et on les choisit au début de la partie plus dans la liste :
Armory (qui donne arme magique)
Fuel cache (qui donne pathinder maintenant)
Stockpile (qui soigne de D3 pv)

Et Recon change avec 2 zone rectangulaire maintenant

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Changement chez les Banes :
Bane Warrior Command Attachment
– Moving Granted: Tough to the Standard Bearer makes the ability harder to remove from play. Removing the need to box enemy models as a requirement of Void Bringer makes it more reliable in unfavorable match ups.
•Granted: Tough moved to the Standard Bearer.
•Void Bringer changed to returning d3+1 models.
Bane Knights
– Feedback showed that Bane Knights were under performing, please continue to test with this new point value and provide feedback.
•Change point cost to 10/16.
Bane Riders
– Increasing the threat range of Bane Riders has been a very common theme in feedback. It also has a nice synergy with Vengeance.
•Increase the RNG of the Bane Blade to 2.
Mechanithrall
– With the increase to DEF, Mechanithrall to cheap at 5/8.
•Increase point cost to 6/9.
Necrosurgeon & Stitch Thralls
– We want the Necrosurgeon to remain pertinent. Veteran Leader makes the Mechanithralls (and Brute Thralls) more effective on the battlefield while they are in close proximity to the Necrosurgeon.
•Gains Veteran Leader [Mechanithralls]
Bane Lord Tartarus
– As a passive ability Veteran Leader is easier to use with regards to order of operations, and is a nice bump for Agathia
•Change Curse to Veteran Leader [Bane].
•Increase MAT to 8.

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Retribution

Defenders of Ios Theme Force – This change adds clarity and should contribute to greater list diversity.
•Replace the first special rule with the following:
For every 20 points of units and battle engines in this army, you can add one weapon crew unit, command attachment, or solo to the army free of cost. Free units and command attachments do not count toward the total point value of units in the army when calculating this bonus


Coooooool!

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Heu juste pour moi savoir elle est bien comme Thème Force ?
Car en regardant ça de loin!
C'est à dire ce que nous mets P-A régulièrement dans les dents!! xD

La thème force donne accès à ça :
• Retribution warcasters
• non-character warjacks
• Houseguard models/units
• House Ellowuyr Swordsmen units
• Stormfall Archer units
• Arcanist solos
• Fane Knight solos
• Ghost solos
• Lys Healer solos
• Sylys Wyshnalyrr
• Retribution battle engines

La dedans je vois ni les Dawnguard sentinels / ni les mages hunters strike force.
Donc c'est nul non?
Enfin c'est sympa pour le fun mais ça sera jamais jouer en compétitif? bien ça?

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C'est clair que pour démonter du lourd, sans les sentinelles c'est compliqué, mais y'a de quoi faire de la bonne liste quand même.

Les hallebardiers sont pas dégueux mine de rien, POW14 MAT 8 en charge avec leur mini FEAT.
Avec un caster comme Elara qui peut apporter le dark shroud (-2ARM sur une fig), un -2DEF, l'immunité au free strike et +2" de mouvement lors du FEAT. Avec un thane qui peut leur ajouter encore +2", on a des Hallebardiers qui ont advanced moov et une threat range de 15ps immu free strike ghostly.

T'en mets deux unités! =) Alors non ça tape pas aussi fort que de la sentinelle, mais quand même.

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disons que je peux rejouer ma liste ravyn 2 BE maintenant =) car dedans j'avais hallebardier et rifleman =)

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Bon bah les BE en CID viennent d'avoir de légère modif idem chez les banes.

PA tu vas pouvoir ressortir les BE:
Fin de Dual Shot mais à la place : ROF 2!
Fin de Destructor mais à la place Damage Boost!

Bien sympa tout ça! Enfin pas pour nous mais pour toi ^^

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le dammage boost c est super finis le pow 16 mais pow 14 3 dés j aime=)

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A ajouter que si elle aim elle gagne +2dgt au tir

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SR2017 : changement à venir

Par rapport au CID:
- Il faut maintenant 5pts de plus que l'adversaire et non 6.
- pour marquer des pts :
   
  •  units =zones circulaires
       
  • ’jacks/beasts/BEs = zones rectangulaires
       
  • solos = drapeau
       
  • casters = partout

- possibilité de mettre 2 proxy sur la table pas plus.
- 2 scénarios modifiés post CID
- Arrivé du SR2017 : 17 juillet.

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Très bonne nouvelle !!!! J'ai envie de dire excellente nouvelle meme !!!

Tu as vu les News troll ?

A bunch of Troll spoilers:
(Disclaimer: new stuff subject to change through CID)
Northkin Theme: Uncivilized berserkers from the North- Borka’s folk.
Bunch of new stuff.
New beasts, new units
Mostly new northkin
Theme requires mostly northkin models
No or few ranged units

NEW STUFF:
Borka2 is getting a look for CID- Oz excited by it
Picks up FM: Northkin.
New support pieces will be released that specify northkin models
Attuned Spirit: Northkin
Defiant Rage: takes damage, +2 STR/ARM !!!!!!!!!!!!!!!!!!
Conceptually should be as front line as butcher

New model: Huge based: Hootch Hauler (battle engine)
Beer cannon, causes Oil (think seesaw catapault) AND Fire.
Veteran Leader Northkin
Gives everyone near Stumbling Drunk
“ridiculous”
Pulled by bears

Krielstone Alternate CA for Northkin
Northkin Elder: Has three abilities:
+2 damage cold, STR for warriors, Speed up Northkin
Can have either CA for KSB
Non-theme lists can take new CA
Later comment suggests +2 STR for warrior models.

New warbeast: Ice Troll (different than Winter)
“Icicle Troll” throws big icicles
Crit Stationary
No Far Strike, Animus gives Swift Hunter
Costs significantly less, (note get damage from KSB Elder)

The Bears Unit
Handler + 2 large base combat bears three model unit
FA2
Gang
Ambush
Prowl
Bears 3x initials
POW 14/15 Claws/Bite

New Caster: Colgrimma? the Ice Witch
Fury 7
Most warlocks for TB are shamans, she is not.
Control weather, create clouds
Has witch/curse/anti-magic
“Northkin Old Witch”
Looks like hunchback old troll
Arcane Vortex!!!
Cloud Wall, same as Zerkova’s
Hunter’s Mark!
Feat similar to Krueger2, pushes 3”, models ending activation in her control suffer Blind

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Oue j'attends de voir,

Car ca peut etre pourri ou vraiment bien!
Sa dépendra du coup en point...
Et Ca ne reglera toujours pas les problèmes internes à la faction.
Coût de certaines références!

Heureusement qu'on peut forcer nos beasts autant de fois que l'on veut ^^

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Et un petit errata tout neuf !!!

Au programme toutes les be réajustées et quelques petites modif dont les banes.

Désolé les mecs, préparez à revoir les double BE de PA ...

http://privateerpress.com/june-2017-dynamic-update-developer-s-notes

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Ok chez cryx ça change pas ma vie

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Ok chez cryx ça change pas ma vie

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