Club de jeux 1D Troyes | Warhammer, Warmachine, BloodBowl, LSDA
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Club de jeux 1D Troyes | Warhammer, Warmachine, BloodBowl, LSDAConnexion

Votre association de jeux de figurines dans l'Aube.

Le Deal du moment :
Bon plan achat en duo : 2ème robot cuiseur ...
Voir le deal
600 €

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C'est en CID (développement)

Semaine 1 :

STRUCTURES
Structures represent fortifications, large and immobile artillery, sacred shrines, or other fixed positions that lend support to an army on the battlefield. Structures are independent models and are not warrior models.
MASSIVE AND IMMOBILE
A structure cannot be moved or placed and has no Normal Movement. Structures are never affected by the rule of least disturbance. Because it has no Normal Movement, a structure cannot aim. A structure also cannot become knocked down or be made stationary. Structures cannot make free strikes. Structures
are automatically hit by melee attacks. Structures never gain the DEF bonus from concealment, cover, or elevation. Structures cannot gain Incorporeal or Stealth.
RANGED ATTACKS WHILE IN MELEE
A structure can make ranged attacks while in melee.
FACING AND LINE OF SIGHT
Unlike other models, structures do not have back arcs. A model can never gain a back strike bonus against a structure. Most structures have four 90° fields of fire marked on their bases. These fields of fire determine which models a structure can target with its weapons, depending on the location of those weapons. Weapons located on a structure’s front left (FL) can be used to target only models in its front left field of fire, weapons located on its front right (FR) can be used to target only models in its front right field of fire, weapons located on its rear left (RL) can be used to target only models in its rear left field of fire, and weapons located on its rear right side (RR) can be used to target only models in its rear right field of fire. Weapons with locations “S,” or “—” can be used to target models in any field of fire. If any part of a model’s base is on a line separating two fields of fire, the model is considered to be in both fields of fire.


Exemple d'une structure la Cygnar :
Trencher Blockhouse – Trencher Force Book 10 Cygnar Weapon Crew Structure
SPD- STR- MAT0 RAT6 DEF5 ARM20 CMD10
FA: 2
Point Cost: 14
Base Size: Huge
Damage: 30
[size=18pt]BLOCKHOUSE[/size]
Construct
Forward Deployment - This model can be deployed up to 6˝ beyond your deployment zone.
Girded - This model and friendly models B2B with it do not suffer blast damage.
Reinforcements [Trencher] - During your Maintenance Phase, return d3 small-based friendly destroyed Trencher Grunts to play. Models return with 1 unmarked damage box. Place the returned Grunts completely within this model’s command range, in formation, and completely within 3˝ of another model in their unit. Returned Grunts must forfeit their Combat Actions the turn they are returned to play.
Trench Network - Immediately after placing this model on the table during deployment you can put up to three trench terrain features in play. These trench terrain features must either be placed in base contact with this model or in contact with a trench terrain feature in base contact with this model. These trench terrain features cannot be placed so that they are in contact with a non-trench terrain feature.
WEAPONS [BLOCKHOUSE]
Heavy Cannon [1x] (None) gun icon RNG: 15 ROF: 1 AOE: 4 POW: 15
High-Explosive - Blast damage caused by this weapon is POW 10.
Quake - On a direct hit against an enemy model, all models hit become knocked down.


honnètement j'ai pas l'impression que c'est si fou que ça!

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Pinaise moi je trouve ca carrément costaud Shocked
C'est seulement 14 pts ! et puis ca feras surement encore de jolies figs !

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En fait Nico quand les BEs seront mis à jour tu ne diras plus ça.
La BE troll pour 16pts fera beaucoup mieux Smile

Donc assemblage de BE à prévoir ^^

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